CYBER_RUN
RELEASE: 2026 // STATUS: BETA
Navigate the dystopian grid.|High-speed platforming action.|Evade the megacorp sentinels.
[ ↑ TO JUMP ]
< RETURN
VOID_STAR
RELEASE: LIVE // STATUS: V1.2
Deep space tactical combat.|Upgrade your starfighter.|Survive the infinite abyss.
[ USE ARROW KEYS ]
< RETURN
NEON_DRIFT
RELEASE: 2027 // STATUS: ALPHA
High-octane arcade racing.|Unlock legendary chassis.|Outrun the digital sunset.
[ USE ARROW KEYS ]
< RETURN
CRYPTO_QUEST
RELEASE: 2025 // STATUS: LIVE
An 8-bit dungeon crawler.|Fight monsters, find loot.|Plunder the blockchain depths.
[ USE ARROW KEYS ]
< RETURN
MECHA_STRIKE
RELEASE: 2026 // STATUS: ALPHA
Heavy armor tactical warfare.|Customize your battle rig.|Dominate the wasteland.
[ ↓ TO SHOOT ]
< RETURN
SYS_BREACH
RELEASE: 2028 // STATUS: DEV
Terminal-based hacking sim.|Bypass the ICE firewalls.|Crack the mainframe.
[ ← = 0 , → = 1 ]
< RETURN
ASTRO_MINER
RELEASE: LIVE // STATUS: V2.0
Deep space resource extraction.|Upgrade your mining laser.|Survive the asteroid belts.
[ ↑ THRUST , ↓ SHOOT ]
< RETURN
NIGHT_TERROR
RELEASE: 2025 // STATUS: LIVE
16-bit psychological horror.|Manage scarce resources.|Don't let the fire go out.
[ HOLD ↑ FOR FIRE ]
< RETURN
SYNTH_BEAT
RELEASE: 2027 // STATUS: BETA
Neon-soaked rhythm action.|Match the frequency.|Feel the pulse of the city.
[ ← ↓ → LANES ]
< RETURN
SYS.LABS // SCHLOP STUDIOS
## What is Schlop?
**Schlop** is an *independent* retro-first lab: one canvas for the UI, one WebGL surface for the post stack, and *nine* tiny games living inside the same boot sequence. No DOM chrome—everything you tap is painted, measured, and hit-tested like a 1990s install wizard that learned shaders.
## How this build works
The micro-**DOM** under `#ui-dom` is only there so layout can read CSS tokens (`--ui-*`) and breakpoints. The visible stack is still **bitmap text**, raster cards, and clipped mini-games. That split keeps authoring pleasant while the runtime stays brutalist and fast.
Doc pages are authored as **MDX** (frontmatter + markdown) under `content/pages/`; `bash scripts/build.sh` splices them into `public/index.html`.
## Games and state
Each card opens a dedicated `PAGE_GAME_*` route. Mini-games reset when you land on the page so a *menu → game → menu → game* loop always boots clean. Scores are local, loud, and intentionally disposable—think arcade debt, not cloud saves.
## Markdown on this page
You are reading **markdown** inside a typewriter: `##` headings are rewritten as one line that begins with a greater-than sign and a space before your title, using this same body font so only the cyan **SYS.LABS** line above stays oversized. Inline styles here include **bold**, *italic*, and `_italic_`, plus [open the repo stub](https://github.com/schlopai) and images such as the static cyber card below.

## Colophon
Built as a portfolio shell and playground. If the typewriter outruns your patience, press **RETURN** and go blow up another run in *VOID_STAR*. Thanks for reading this far—*seriously*.
## Links (live)
Primary hub: [schlop on GitHub](https://github.com/schlopai). Canvas reference: [MDN Canvas tutorial](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial). Display font: [Press Start 2P on Google Fonts](https://fonts.google.com/specimen/Press+Start+2P).
< RETURN
SYS.SYNTHS // OSCILLATOR DECK
## Synths (stub)
Future home for instruments, sequencers, and chip-tune sketches wired into the Schlop shell.
## Note
This route is **`PAGE_SYNTHS`** (docs). Game detail **`SYNTH_BEAT`** stays on `PAGE_GAME_SYNTH` at `/SYNTH_BEAT`.
< RETURN
SYS.COMMAND // TERMINAL MANUAL
## Command (stub)
Keyboard maps, dev toggles, and operator notes for the canvas UI will live here.
## Today
Use **Escape** for route / debug behavior (see `src/main.tish`). **Backspace** triggers history back when focus is not in a form control.
< RETURN