SCHLOP STUDIOS // EST. 2026 > LABS < > SYNTHS < > COMMAND < > FEATURED TITLES << Navigate the dystopian grid. High-speed synthwave platforming action. Deep space tactical shooter. Command your fleet against the abyss. Outrun the sunset in this high-octane 80s arcade racing simulator. An 8-bit roguelike dungeon crawler. Plunder the blockchain depths. Heavy armor tactical warfare. Customize your rig and dominate. Terminal-based hacking simulator. Crack the mainframe undetected. Deep space resource extraction. Survive the treacherous asteroid belts. 16-bit psychological survival horror. Don't let the fire go out. Neon-soaked rhythm action. Match the beat of the cyber-city. [ BKSP ] BACK // [ ESC ] TOGGLE_WEBGL // [ ` ] DEV_MENU © 2026 SCHLOP STUDIOS // ALL RIGHTS RESERVED CYBER_RUN RELEASE: 2026 // STATUS: BETA Navigate the dystopian grid.|High-speed platforming action.|Evade the megacorp sentinels. [ ↑ TO JUMP ] < RETURN VOID_STAR RELEASE: LIVE // STATUS: V1.2 Deep space tactical combat.|Upgrade your starfighter.|Survive the infinite abyss. [ USE ARROW KEYS ] < RETURN NEON_DRIFT RELEASE: 2027 // STATUS: ALPHA High-octane arcade racing.|Unlock legendary chassis.|Outrun the digital sunset. [ USE ARROW KEYS ] < RETURN CRYPTO_QUEST RELEASE: 2025 // STATUS: LIVE An 8-bit dungeon crawler.|Fight monsters, find loot.|Plunder the blockchain depths. [ USE ARROW KEYS ] < RETURN MECHA_STRIKE RELEASE: 2026 // STATUS: ALPHA Heavy armor tactical warfare.|Customize your battle rig.|Dominate the wasteland. [ ↓ TO SHOOT ] < RETURN SYS_BREACH RELEASE: 2028 // STATUS: DEV Terminal-based hacking sim.|Bypass the ICE firewalls.|Crack the mainframe. [ ← = 0 , → = 1 ] < RETURN ASTRO_MINER RELEASE: LIVE // STATUS: V2.0 Deep space resource extraction.|Upgrade your mining laser.|Survive the asteroid belts. [ ↑ THRUST , ↓ SHOOT ] < RETURN NIGHT_TERROR RELEASE: 2025 // STATUS: LIVE 16-bit psychological horror.|Manage scarce resources.|Don't let the fire go out. [ HOLD ↑ FOR FIRE ] < RETURN SYNTH_BEAT RELEASE: 2027 // STATUS: BETA Neon-soaked rhythm action.|Match the frequency.|Feel the pulse of the city. [ ← ↓ → LANES ] < RETURN SYS.LABS // SCHLOP STUDIOS ## What is Schlop? **Schlop** is an *independent* retro-first lab: one canvas for the UI, one WebGL surface for the post stack, and *nine* tiny games living inside the same boot sequence. No DOM chrome—everything you tap is painted, measured, and hit-tested like a 1990s install wizard that learned shaders. ## How this build works The micro-**DOM** under `#ui-dom` is only there so layout can read CSS tokens (`--ui-*`) and breakpoints. The visible stack is still **bitmap text**, raster cards, and clipped mini-games. That split keeps authoring pleasant while the runtime stays brutalist and fast. Doc pages are authored as **MDX** (frontmatter + markdown) under `content/pages/`; `bash scripts/build.sh` splices them into `public/index.html`. ## Games and state Each card opens a dedicated `PAGE_GAME_*` route. Mini-games reset when you land on the page so a *menu → game → menu → game* loop always boots clean. Scores are local, loud, and intentionally disposable—think arcade debt, not cloud saves. ## Markdown on this page You are reading **markdown** inside a typewriter: `##` headings are rewritten as one line that begins with a greater-than sign and a space before your title, using this same body font so only the cyan **SYS.LABS** line above stays oversized. Inline styles here include **bold**, *italic*, and `_italic_`, plus [open the repo stub](https://github.com/schlopai) and images such as the static cyber card below. ![CYBER_RUN card art](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7) ## Colophon Built as a portfolio shell and playground. If the typewriter outruns your patience, press **RETURN** and go blow up another run in *VOID_STAR*. Thanks for reading this far—*seriously*. ## Links (live) Primary hub: [schlop on GitHub](https://github.com/schlopai). Canvas reference: [MDN Canvas tutorial](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial). Display font: [Press Start 2P on Google Fonts](https://fonts.google.com/specimen/Press+Start+2P). < RETURN SYS.SYNTHS // OSCILLATOR DECK ## Synths (stub) Future home for instruments, sequencers, and chip-tune sketches wired into the Schlop shell. ## Note This route is **`PAGE_SYNTHS`** (docs). Game detail **`SYNTH_BEAT`** stays on `PAGE_GAME_SYNTH` at `/SYNTH_BEAT`. < RETURN SYS.COMMAND // TERMINAL MANUAL ## Command (stub) Keyboard maps, dev toggles, and operator notes for the canvas UI will live here. ## Today Use **Escape** for route / debug behavior (see `src/main.tish`). **Backspace** triggers history back when focus is not in a form control. < RETURN
SHADER_CONTROLS
SYS.OVERRIDE_ACTIVE